|Rogue Galaxy has a sweet battle system|
|Jump. Look. Stop. Look. Jump. Look. Stop. Look.|
|Searching all day to find a good knight.|
I played Never Alone in one sitting, start to finish. I didn't know what to expect, and was pleasantly surprised to have a really easy game to play with my girlfriend. The game is a very basic platformer, where each of the two characters has abilities that only they can do. The story is a combination of Inupait legends, and during the game you can pop out and watch 2-minute documentaries on parts of the culture. The Inupait are a real group of people who live in remote parts of Alaska, and their ways of life are strongly being affected by global warming. Never Alone was made more to tell its legend and educate, rather than preach about current events. The game is worth buying to support this project, and if you're looking for an easy 2-player game to share with someone who thinks Super Mario Bros is too hard (which I wouldn't blame them!).
|Surprisingly, this creepy guy isn't an enemy.|
Dangerous Golf has two objectives: destroy everything in the room and then put your ball into the hole. These 2 stages make for some very quick rounds, and the mechanics are dreadful. The game has you move the left thumbstick up to put, no angle, no strength, just tap it and you swing full power. Then, you control the camera sometimes with the right thumb, and you can occasionally accidentally interrupt your ball's bounce by going into the putt phase. I had been really excited for this game, seeing as Burnout Takedown and Revenge were two of my favorite games, and team Criterion had been out of work for 10 years. When I first saw the $20 price tag, my hopes dropped - I'd hoped it would be at lest $40, which would have meant a larger project. Instead, we got this, which looks cheap, has a terrible interface, and uninspired music. To make it worse was that my progress got erased in a glitch. I started a single-player mode, getting through 10 of the 100 levels. Then, I played co-op for a bit, starting over, and when I came back to my single-player progress, it was at 0. I posted about this on Twitter and the team wanted me to show them what happened, so the developer is very willing to try and fix it, but they would need to overhaul the controls and hammer out bugs to make this game worth revisiting.
July: Assault Android Cactus ($5, PS+ Flash sale), Overwatch ($48) and Doom (borrowed).
|Magma gun dishes out the d.|
And now, the most satisfying FPS game I've played in a long time: Doom (4). Bethesda has done an amazing job of making their 3 big games in the same genre pretty distinct: Dishonored, with a slower-paced stealth, abilities and loot system; Wolfenstein, with it's medium-paced action and weapon-kill challenges; and Doom, a fast-paced, gritty run and gun. One delightful part of the latter two games is that most of the trophy hunting and completing challenges also lead to permanent benefits for your character. There's in-game incentive to doggedly throw yourself at hard challenges, like 5 knife kills in 1 minute, or Glory-Killing 5 monsters from above. Speaking of which, part of Doom's fast pace is the ability to gruesomely finish off enemies that have low health to gain life, ammo and armor back. When you do this Glory Kill, you are invincible to enemies during your 1-second animation.
|imp G(l)ory Kill. Sock to the face, pull out unspecified organ.|
Overwatch is one of the most addictive games ever made and consumes most of my free time. I currently play Mercy, Reinhardt, Zarya and Symmetra, lately. I feel bad for Battleborn, which is the same kind of game with more features, that just had the unfortunate timing of competing against Blizzard.